Master Guide

Mission Statement

This site is intended for people who make games. It is an open forum to empower our community to speak freely and share our experiences.

We have years of industry experience that is worth sharing, but we cannot do this without you. We welcome your feedback. We encourage your collaboration.

We all benefit as a community and are stronger together than a single voice.

Latest Posts:


Iconography

The Basics


When designing icons, use the following basic rules: Minimum screen size: Icons must be legible at the minimum size displayed. Simple and varied: Keep the details simple, but have enough variety to tell the icons apart. 1” x 1” is the maximum displayed size. TIP: Try using the squint test.... [Read More]
Tags: Visuals

Localization

Design for more than one language


Localization A translated string of text might be shorter or longer than its original version. In Arabic and Hebrew, text is right-aligned. These are but some of the factors to be considered before and during localization of UI. Tip: To safeguard against an overflow of translated text, design your text... [Read More]
Tags: Typography

Typography

The Basics


When used effectively, typography can enhance the layout of UI elements and simplify the task of navigating and absorbing the information presented. Effective use of styles and fonts helps to visually communicate the brand of the title and to keep the user immersed in the experience offered by that title.... [Read More]
Tags: Typography

Alignment and anchoring

Straighten up and design right


Alignment and anchoring As a rule, always left-align elements for markets in the West, where most users read from left to right. For markets in Asia and Middle East, right-alignment might be required for localization purposes. Keeping these rules in mind can help create layouts amenable to localization. In the... [Read More]
Tags: Layout