By providing an extended range of luminosity, HDR empowers us to express a true glow or a burst of light within a bright area as well as the subtleties of darkness within the shadows. However, with a greater WCG (Wide Color Gamut) range that is available in HDR, discrepancies might...
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Colorblindness
When color can confuse the player
Think of colorblindness as a measure of inability to discern contrast between an image and its background. Nearsightedness, too, can impair one’s ability to distinguish color from afar (for example, from 10 feet away), and so can excessive amount of light in the room. Colorblindness is yet another reason not...
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Color
How it's used in games
Color has been extensively covered in Art & Design throughout the years, and there are mutliple sources from published books to websites that explain Color Theory, how it has been used to project emotion and meaning. Although Color Theory is a very important element in design, this article will focus...
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General Guidelines
Advantages of using color in UI
After establishing a color palette, create the guidelines for using each color in the UI. Providing detailed specifications on the use of color for states (Focus, Selected, Disabled, and Neutral), notifications, warnings, health, XP, and achievements will improve the overall esthetic of your design, help you educate the players on...
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