2D artwork is a major part of developing the UI. When designing graphic elements such as dog tags, metals, thumbnails, and loading screens, think about how all these elements fit within the visual identity of the game. Here is a list of possible 2D elements a UI artist or designer...
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Raster vs Vector
Which technique to use
Most games use pixel-based raster images throughout the UI because these images are easy to use and implement. However, raster images do not scale up well, so they might not be the best solution for some games. Vector images can be easily scaled to any size, by using points and...
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