Tutorials

It's more than do this and do that


Tutorials are used to teach a player the core mechanics of a game. In the past, tutorials were a last-minute addition and subject to resources and production deadlines; for example, a pop-up screen would be added to display some minimal instructions on button combinations. We have since developed a deeper... [Read More]
Tags: Technical

Navigation Design

UX starts with Navigation Design


Navigation Design The core areas of the design of game UX are Menu Design, HUD Design, and Presentation. However, the design of game UX starts with Navigation Design: identifying menus and core features and arranging them as a flowchart. Navigation Design has also been referred to as Information Architecture, Interaction... [Read More]

Technical Requirements Checklist

Be prepared, know your requirements


TRC is a set of platform-specific guidelines for designing a console. TRC comprises, but is not limited to, the following: The screen size, input controls, accessibility features, and loading times Requirements specific to 4K, HD, and SD Minimum font size Input controllers Language support Region ratings Accessibility Loading times User... [Read More]
Tags: Technical

Software

Tools of the Trade


Here are some popular applications that UI designers use to create UI layouts and assets: HDR graphics will require compatible software and changing your settings from 8-bit to 10-bit. Here are some popular applications that UI designers use to create UI layouts and assets: Photoshop in 32-bit mode, The Foundry’s... [Read More]
Tags: Technical

Workspace

Creating a functional workspace


Set up a workspace conducive to creativity and productivity, a place where you can test your designs properly. Design and build at your desk, but test in an environment that closely simulates that of the player. Use the following equipment to test input and to identify potential issues with legibility,... [Read More]
Tags: Technical