Master Guide

Latest Posts:

UI as a grid

Organizing information into layouts

One of the main goals in designing UI menus is to organize information into visual, navigation, and interaction layouts that can accommodate different amounts and kinds of information. Skillfully applying the principles of Column Grid, Golden Ratio, and Aspect Ratio will help you achieve this goal. Tip: Design templates that... [Read More]
Tags: Layout


It's more than do this and do that

Tutorials are used to teach a player the core mechanics of a game. In the past, tutorials were a last-minute addition and subject to resources and production deadlines; for example, a pop-up screen would be added to display some minimal instructions on button combinations. We have since developed a deeper... [Read More]
Tags: Technical

Navigation Design

UX starts with Navigation Design

Navigation Design The core areas of the design of game UX are Menu Design, HUD Design, and Presentation. However, the design of game UX starts with Navigation Design: identifying menus and core features and arranging them as a flowchart. Navigation Design has also been referred to as Information Architecture, Interaction... [Read More]

Technical Requirements Checklist

Be prepared, know your requirements

TRC is a set of platform-specific guidelines for designing a console. TRC comprises, but is not limited to, the following: The screen size, input controls, accessibility features, and loading times Requirements specific to 4K, HD, and SD Minimum font size Input controllers Language support Region ratings Accessibility Loading times User... [Read More]
Tags: Technical