Master Guide

Mission Statement

This site is intended for people who make games. It is an open forum to empower our community to speak freely and share our experiences.

We have years of industry experience that is worth sharing, but we cannot do this without you. We welcome your feedback. We encourage your collaboration.

We all benefit as a community and are stronger together than a single voice.

Latest Posts:


Accessibility

When everyone can play, we all win


To make your games accessible to all players, you want to meet and exceed the minimum compliance levels set for the following areas: Blindness Low vision Colorblindness Deafness Deafness and blindness Motor disabilities Cognitive disabilities Seizures A great reference website is gameaccessibilityguidelines.com To find out more about the industry’s accessibility... [Read More]

Motion Mockups

Genre based design examples of objectives


Motion is another way to call attention to specific elements on the screen. Use motion to transition from menu to menu, introduce important information, and show various button states. The style of motion can have a major impact on the look and feel of a UI. Use the timing of... [Read More]
Tags: Mockups

Marketplace Mockups

An overview of storefront menus


Marketplace To create a great marketplace, we must encourage and guide players towards a successful transaction. The best designs of the Marketplace screen accomplish this by following these four key areas of design, while maintaining a seamless UX: Navigation At every step of the process, heighten the users’ expectations and... [Read More]
Tags: Mockups

Static Mockups

An overview of game menus


Menu Flow The basic flow of modern video games takes cues from the classic coin-operated video games of the early 80s. To provide great UX, use the following core steps to structure the menu flow of a video game: Introduce the game. Provide information on the rules and controls of... [Read More]
Tags: Mockups