To make your games accessible to all players, you want to meet and exceed the minimum compliance levels set for the following areas: Blindness Low vision Colorblindness Deafness Deafness and blindness Motor disabilities Cognitive disabilities Seizures A great reference website is gameaccessibilityguidelines.com To find out more about the industry’s accessibility... [Read More]
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Genre based design examples of objectives
Motion is another way to call attention to specific elements on the screen. Use motion to transition from menu to menu, introduce important information, and show various button states. The style of motion can have a major impact on the look and feel of a UI. Use the timing of... [Read More]
An overview of storefront menus
Marketplace To create a great marketplace, we must encourage and guide players towards a successful transaction. The best designs of the Marketplace screen accomplish this by following these four key areas of design, while maintaining a seamless UX: Navigation At every step of the process, heighten the users’ expectations and... [Read More]
An overview of game menus
Menu Flow The basic flow of modern video games takes cues from the classic coin-operated video games of the early 80s. To provide great UX, use the following core steps to structure the menu flow of a video game: Introduce the game. Provide information on the rules and controls of... [Read More]
Implementation of High Dynamic Range
Core principles in designing HDR content
By providing an extended range of luminosity, HDR empowers us to express a true glow or a burst of light within a bright area as well as the subtleties of darkness within the shadows. However, with a greater WCG (Wide Color Gamut) range that is available in HDR, discrepancies might... [Read More]