Here are some popular applications that UI designers use to create UI layouts and assets: HDR graphics will require compatible software and changing your settings from 8-bit to 10-bit. Here are some popular applications that UI designers use to create UI layouts and assets: Photoshop in 32-bit mode, The Foundry’s... [Read More]
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Creating a functional workspace
Set up a workspace conducive to creativity and productivity, a place where you can test your designs properly. Design and build at your desk, but test in an environment that closely simulates that of the player. Use the following equipment to test input and to identify potential issues with legibility,... [Read More]
Representation of UI
Different types of HUD Design
The four types of HUD UI are Non-Diegetic, Diegetic, Spatial, and Meta. Each UI has its pros and cons, as well as distinct budgeting requirements for art direction, pre-production, implementation, and design. Non-Diegetic UI Non-Diegetic UI is detached from the gameplay. The characters do not interact with the UI elements,... [Read More]
Terms and topics to know
HUD The heads-up display, or HUD, is an in-game UI used extensively in core gameplay. The information communicated through the HUD varies according to the genre and game. Although certain HUD components are expected in some game genres, a game designer might decide to replace them with in-game solutions. The... [Read More]
How our eyes work
A brief explaination and how it effects your design
The Basics of Vision Light enters the eye and hits the retina. At the back of the retina we have a concentrated pit of rods and cones: The signals are sent to the brain by the cones, which have a sensitivity to a certain color: red, green, or blue. Cones... [Read More]